Posts Tagged ‘dante’

Dante’s Conundrum is on iTunes

Wednesday, June 10th, 2009

dante_look_and_feel

On the other side the team worked out the look and feel of the actual game. All kinds of ideas floated about, from hell fire to puffy clouds. Like any creative it evolved over time. Bottom line we needed a light clean game area and everything else was gravy. Overall creating an iPhone game was a great learning experience.

You can get the game for your iPhone here.

Many thanks to Top Hat Monocle

Dante Dudes are done… sorta

Tuesday, June 9th, 2009

wall_paper_2048x1024

Well the characters are modeled and some what ready. One thing the models are missing are a rig. Fortunately we did not need any animation so I just posed them using a FK system over a complete skeleton using IK. Good thing too, time was running out. Originally the characters were going to be 2D. I convinced the team that 3D might be a better investment seeing how once the 3D work was done you can use them again in a series of other Dante games or even some promotional short videos. Rigging though is a complete pain, but that is another post.

Dante’s Dudes

Monday, June 8th, 2009

character_concepts2

Here I was tinkering on how I’d like the character to look. I started with the devil character because the angel outside of the wings is pretty plain. The devil you can play with a more sinister look. However in the end it was decided cute works best for the game.