Posts Tagged ‘3D’

Augmented Reality piece for RBC Olympic Torch Relay.

Friday, October 30th, 2009

Check this out!!! We just launched Huge Augmented Reality piece for RBC Olympic Torch Relay.

Its probably one of the biggest online AR experiences to date. A Lot of work went into it and we would love to hear your thoughts on the experience.


Source: www.carrythetorch.com
Learn about Royal Bank of Canada’s commitment to the Vancouver 2010 Olympic Winter Games, the Olympic Torch Relay and the Canadian Olympic Team.

Happy “Augmented” Halloween from E-axis ! WhoooooHaaaaHaahh……

Thursday, October 29th, 2009

Check out our Augmented Halloween Card. We love this Augmented craziness !! :)

Don’t be scared, its not gonna bite :)

http://www.e-axis.com/ar_halloween_09/

Augment this …. !

Wednesday, October 14th, 2009

We are working on some very exciting AR ( Augmented Reality ) projects and I must say we came up with pretty unique solutions for advanced 3D rendering. Unfortunately we can’t post the demos live yet… But as soon as projects we are working on go live ( in a week ore so ) we will. You can check out these demo videos for now.

Falcotron

Thursday, June 11th, 2009

Awhile back we we’re getting blasted with requests for custom flash games. Everything from side scrollers to simple match games. With all these games we could have actually created a mini arcade. I came up with a proposed concept to the team, actually Kelsey came up with the look, I just added the robot as an escort to the site. You can see it here.

falco

But having alot of games to work on, we just never got the time to build the arcade site. It’s a catch 22. The silver lining though it was great practice to create and develop a 3D character and it gave great insight into what it takes to develop one. The character was created in a 3D program from scratch, it was created without any visual concepts or blueprint. Something I have never done since. Drawing out a character prior to development is a critical step that should not be over looked. In a weird way by drawing out you character first you get to know him and discover a personality. Sounds dumb but its true. In this case I really just wanted to teach my self how to rig a character. Now looking back I lacked a proper understanding about modeling for the purpose of rigging. Essentially this character was just a bunch of polys slapped together without looking at the final goal. Much was learned off this guy. Like all characters I gave him a name. Falcotron. Why? Well the word falcon is great but when merged with tron just makes it kick ass. Lolz.

Dante Dudes are done… sorta

Tuesday, June 9th, 2009

wall_paper_2048x1024

Well the characters are modeled and some what ready. One thing the models are missing are a rig. Fortunately we did not need any animation so I just posed them using a FK system over a complete skeleton using IK. Good thing too, time was running out. Originally the characters were going to be 2D. I convinced the team that 3D might be a better investment seeing how once the 3D work was done you can use them again in a series of other Dante games or even some promotional short videos. Rigging though is a complete pain, but that is another post.