Awhile back we we’re getting blasted with requests for custom flash games. Everything from side scrollers to simple match games. With all these games we could have actually created a mini arcade. I came up with a proposed concept to the team, actually Kelsey came up with the look, I just added the robot as an escort to the site. You can see it here.
But having alot of games to work on, we just never got the time to build the arcade site. It’s a catch 22. The silver lining though it was great practice to create and develop a 3D character and it gave great insight into what it takes to develop one. The character was created in a 3D program from scratch, it was created without any visual concepts or blueprint. Something I have never done since. Drawing out a character prior to development is a critical step that should not be over looked. In a weird way by drawing out you character first you get to know him and discover a personality. Sounds dumb but its true. In this case I really just wanted to teach my self how to rig a character. Now looking back I lacked a proper understanding about modeling for the purpose of rigging. Essentially this character was just a bunch of polys slapped together without looking at the final goal. Much was learned off this guy. Like all characters I gave him a name. Falcotron. Why? Well the word falcon is great but when merged with tron just makes it kick ass. Lolz.



Nice site name :), and very informative content. Keep up the good work.